using Game;
using GameEntitySystem;

namespace SCIENEW {
    public class AirBlowerDeviceBehavior : EntityDeviceBehavior<ComponentAirBlower> {
        public AirBlowerDeviceBehavior(Project project) : base(project) { }

        public override bool OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner) => false;

        public override void OnHitByProjectile(CellFace cellFace, WorldItem worldItem) {
        }
    }
}